Friday, June 22, 2012

Thursday, February 4, 2010

Life Holds Thee



Q: Introduce us to yourself and your company.
Ahoy. I'm Andrew Covell - the lead project manager at Ted Perez + Associates, a digital agency situated in Venice, CA. We execute design, development, strategy and combat missions with our clients in the film and advertising industries. [www.tedperez.com]

Q: Interactive Producers come from all walks of life, they are a hybrid of talents, tell us about your background and how you got interested in digital production?
My first love of digital media came in middle school [c. 1995] when I discovered the joys [and consequences] of distributing photos of my teachers with Photoshopped mohawks and beards. I think I only got in trouble once, so it was totally worth it.

I matured slightly and went on to study digital media and advertising at Michigan State University. From there I've worked a brief stint as a cartoonist, in video production, print production and mobile phone content production [ringtones, etc]. Now I'm at Ted Perez + Associates as an interactive producer also involved in strategy, copywriting and business development.

Q: How do you stay on top of emerging technologies and keep your team informed and motivated?
My preferred method of discovery has been cruising the tech blogs for new ideas and technologies to discuss with friends and co-workers. I suppose some day I'll become crotchety and stop wanting to learn new things ... and that'll be the day I run off and become something like a chimney sweep or circus bear trainer.

Q: What does your ideal client/project look like?
A client earns a gold star if they have clear objectives, reasonable schedule/budget and the grit to be bold. [A good sense of humor is always extra credit].

Q: How do you educate your clients and set realistic expectations for a project?
Having proper scope and documentation [statement of work, wire frames and site maps, etc.] is key. It's a lot of heavy lifting at the start of the project, but it's the best way to make certain the vision is clear and understood by all parties. Without, the project becomes a moving target that will likely implode two to three weeks into development.

Q: What was the best project you have ever worked on?
My favorite project was an interactive installation we built in Q309 for Sprint's NOW campaign in San Francisco and NYC [Agency - Goodby, Silverstein & Partners]. We designed and programmed large street level displays that interacted with people as they walked past using infrared motion detection. It was a great concept and was unlike any other project we've worked on before. To say it was a challenge is an understatement, but it was an incredible experience. More info: http://www.echoesofburmajones.com/2010/01/12/96/sprint_interactive_now_installation.htm

Q: How many projects are you comfortable producing at one given time?
Projects vary in scale, intensity and maintenance. The workload also depends on the stage of production. To give an answer, I'd say 3-5. Too few projects can be just as bad as too many - which speaks to the quote: "If you want something done, ask a busy person to do it."

Q: What tools do you use to help you better organize your projects?
The Adobe suite, iTask, Excel and a bit of gumption are all I need to paint the wagon.

Q: What does your dream production team look like?
My ideal team consists of talented people who are eager to take ownership of their work and create something special. I'm pretty lucky to work with the team I have at Ted Perez. They rule. They're extremely talented and share a genuine enthusiasm for the work and have the initiative to contribute to the project beyond their primary responsibilities.

Q: How do you ensure that your client's best interests are met?
I try to make my clients' jobs as simple as possible by being reliable, anticipating their needs, actively listening and staying on schedule. Execution-wise, it's important to constantly look for ways to improve the project and take it beyond the initial vision. Sometimes the effort doesn't pay off and we may need to take a step back, but the ambition rarely goes unappreciated. To not make the extra effort is to be a mindless sweatshop.

Q: What is your vision of what the next phase of our industry is going to look like?
It will be interesting as more people begin using mobile devices as their primary [or at least, most used] web platform. The iPad isn't there yet, but it's a peek at where we'll be in a few years. Technology is constantly evolving. It's fun to think that four years ago having a phone with constant access to the web seemed frivolous. Now constant connectivity is a near necessity. A challenge for our industry will be managing the multitude of platforms that will exist. Versioning a site or application for 15+ unique devices will be a nightmare if we don't approach with some semblance of standardization.

Q: Please share a snippet of wisdom that you would like to impart on our readers.
I have yet to scratch the surface of wisdom in my lifetime. With this admission, I'll allow Mr. Melville [not pictured] to share his consideration on my behalf: "[…] perhaps, life holds thee; not thou it."

Saturday, January 9, 2010

Stepping Up To the Plate



Q: Introduce us to yourself and your company.
My name is Sean Lam and I'm from Singapore. I'm the Creative Director at Plate Interactive, a tiny web design studio I recently founded. I formerly co-founded Kinetic Interactive and have since left the company after ten fantastic years to embark on this new adventure.

Q: Interactive Producers come from all walks of life, they are a hybrid of talents, tell us about your background and how you got interested in digital production?
I was never really interested in studying when I was younger, so because of that, my results weren't good enough for me to get into a university after my tertiary education. After serving my nation (it's compulsory for Singaporean males to join the military) for two and a half years, I decided to follow a close friend to enrol in an art school.

Art was something I was fond of and because of that, I easily excelled in school. I chose to specialize in digital media because of the inner geek in me. I love computer gaming, music and animation, so choosing this course allowed me to marry all of my interests as it is a multi-sensory medium.

After leaving school, I worked mostly on Director-based CD-Rom projects. It was the time when the internet was still in its infancy stage, and everyone was on 28.8 modems. Things got exciting when Flash appeared on the scene and I immediately got hooked on it. That's when I knew I wanted to be in this business for good.

Q: How do you stay on top of emerging technologies and keep your team informed and motivated?
It's all about interest. Interest keeps me and the rest of my team up at night, scouring the web for cool new finds. As individuals, we have diversity on our side and we keep one another informed all the time on what interests us as designers or programmers alike. These finds quite often inspire and motivate us to get off our backsides and create something together.

Q: What does your ideal client/project look like?
My ideal client is someone who is intelligent, reasonable, has a clear understanding of branding as well as a clear vision of what they want to achieve. Even if they do not know how to get there, but is willing to listen to suggestions and opinions in order to solve problems and journey together. It will naturally also be a bonus if they are generous with budget, prompt in payment and have a fixed project cut-off date.

Q: How do you educate your clients and set realistic expectations for a project?
Through reasoning and showing very detailed mockups that leave little to the imagination of how the end product will look like or function.

Q: What was the best project you have ever worked on?
It's hard to say, I have done many projects that I'm proud of in the last ten years or so. One of the best was a project I did when I was still with Kinetic. It's a website for an Indonesian yogurt store called Sour Sally Frozen Yogurt. www.hellosoursally.com

Q: How many projects are you comfortable producing at one given time?
I'm used to running out 3 to 4 projects at one go. Comfortably, I would say 2. Naturally, the less you have on your Plate, the better the output.

Q: What tools do you use to help you better organize your projects?
I'm ironically old school in this aspect, so I don't use any special tools other than a good old Moleskine to take notes, Open Office for all my digital administration needs and an iphone to keep in touch. So far, the agency set-ups I've been involved in are all rather small in size, so keeping track of projects is not really an issue as we don't deal with a huge volume of work at one go.

Q: What does your dream production team look like?
I'm happy with my team now. A small crew no doubt, but a very capable and dedicated bunch. There's too many areas to specialize in on the internet these days. I do not see ourselves being a jack of all trades and have chosen to remain focused on web design and if needs be, work with other production teams on other forms of digital projects.

Q: How do you ensure that your client's best interests are met?
By always listening to them and delivering, most of the time, above and beyond what we set out to achieve. We really do care about our projects being beneficial to the clients as it's really a direct reflection of the quality of our services.

Q: What is your vision of what the next phase of our industry is going to look like?
Because of the diversity of platforms out there, I think there will be more and more small shops specializing in different fields of digital, eg. augmented reality, papervision 3D, motion graphics, social networking, digital installations etc, and less of those 1 big digital agency that does everything inhouse.

Q: Please share a snippet of wisdom that you would like to impart on our readers.
It's good to stay hungry.

Monday, January 4, 2010

Blue Collar



Q: Introduce us to yourself and your company.
A: Hello. My name is Tom Lehmann and I'm definitely not an interactive producer…however I am part of the food chain that "produces" interactive, so for the duration of this interview, please consider me an interactive producer. If we can slide the term "creative" in there I'd appreciate it! I'm one of the founding partners of Blue Collar Interactive (www.bluecollaragency.com), a new full-service interactive shop in Hood River, Oregon.

Q: Interactive Producers come from all walks of life, they are a hybrid of talents, tell us about your background and how you got interested in digital production?

A: Being anything "interactive" requires a very diverse background in the industry as you're almost never solving a problem the same way twice. You're also in many cases combining many different types of media online and off…which is probably why this industry used to be referred to as "multi-media". I went to art school to learn graphic design/advertising and graduated with a limited view on what the industry was becoming. At that time Photoshop 2.5 was all the craze…imagine Photoshop without layers. Fun. I was hired as a motion designer for a post production house, which exposed me to a world in which I had no training, which was interesting to say the least. Nevertheless, I took it on and acted like a sponge around the talent, learning everything I could and actually did quite well. This diversion from my print design education made me realize how boring print seemed and piqued my curiosity to learn interactive, which was just emerging as a new media. The rest is history.

Q: How do you stay on top of emerging technologies and keep your team informed and motivated?

A: Curiosity. If you're not interested in taking the lid off and looking into the jar you might as well remove yourself from interactive, or kill yourself…whichever seems more appropriate. To truly stay on top you need to tinker and use what you already know to make solid educated guesses on how things work. You also need to enjoy the process of failure, doing so is the key to getting closer to success the next time. In my experience when you take this approach you naturally have others wanting to follow you to see what happens next.

Q: What does your ideal client/project look like?

A: Have you ever seen Casper the Friendly Ghost? I'm serious. The ideal client is the one who gives you the information and tools to do a great job and leaves you to it. That's not to say collaboration isn't a good thing, because it definitely can be, especially when the client has a clear vision of where they want to go and loves their brand as much as we (hopefully) do. The ideal project is one that has the opportunity for success, which isn't always the case.

Q: How do you educate your clients and set realistic expectations for a project?

A: Patience. Honesty. Mutual respect. At the end of the day we both want the same things…to complete the project on time, on budget, and make it kick-ass. Obviously lots of variables can pollute any of those things from happening, but keeping focus and good lines of communication open make all the difference.

Q: What was the best project you have ever worked on?

A: That's a tough one because so many projects have their moments of greatness but as a whole I'd say it was a redesign for Buck Knives. Buck embraced the importance of allowing digital to lead the way for a large creative initiative. Not only did we concept and direct a multi-day / location photo shoot for the site and their offline needs, but we also were given the time to do a proper discovery where we really got inside the skin of their customers. Time was spent in the woods, looking closely at the details. We spent time with the employees of Buck and the Buck family at their homes in Idaho. Everyone had a story to tell, from the single mother of 3 grinding hardened steel blades in the factory to CJ Buck showing us his remote wildlife cameras on his property. We never felt rushed or discouraged which really breathed life into the final result.

Q: How many projects are you comfortable producing at one given time?

A: I like to focus on a project and really give the client and brand my undivided attention. That said, it's not always reality…and in most cases not even close. Sometimes it's the insanity and cross pollination of concepts and problem solving that bring the best ideas. How many projects do you have?

Q: What tools do you use to help you better organize your projects?
A: A chain saw and blow torch.

Q: What does your dream production team look like?
A: That's easy because I truly believe we have the dream team. We're a motivated group of inspired and experienced thinkers, adventure seekers, look-insiders, tinkerers, and curious souls with a never-say-die creative drive to improve each and every day. Done and done.

Q: How do you ensure that your client's best interests are met?
A: Normally our client's best interests are truly those of their customers. Every decision we make has to meet the customers expectations first and foremost, if we do that, 9 times out of 10 the client's interests are met.

Q: What is your vision of what the next phase of our industry is going to look like?

A: I see more amazing stock images of business people achieving greatness via teamwork. Maybe it's an image of two business people (one white and one african american) on a track performing a text book baton handoff in the relay of life. If it's not that, it will be more focused on the individual and the customization of each persons experience. Advertising continues to get more targeted, I believe in 5 years people won't see advertising that wasn't intended for them. I'm already inundated with Viagra and porn ads so maybe the future is now!

Q: Please share a snippet of wisdom that you would like to impart on our readers.
A: Inspire yourself.

Friday, November 6, 2009

Victors & Spoils



Q: Introduce us to yourself and your company.
Hello and welcome to another installment of an idiot writing about himself. I’m Evan Fry, and I’ll be your idiot for the day. Our company is fresh-baby new, it’s called Victors & Spoils and we’re striving to be the first agency model that is one part ad agency, one part crowdsourcing. We just opened our doors here in Boulder Colorado. I’m not an Interactive Producer and I don’t even play one on TV. I can pretend to be one here or instead we can agree to replace “Interactive Producer” in all these questions with “Creative Officer.” I’m going to go for the latter. Might be a huge mistake.

Q: Interactive Producers come from all walks of life, they are a hybrid of talents, tell us about your background and how you got interested in digital production?
I hate digital production. I know dick-all about it. Can you see how funny I am? God I bet everyone is just laughing their asses off right now. But seriously folks. I love digital production. Though I can’t really do it as an interactive producer might, given that I’m not in the least bit qualified, I have the utmost respect for those who can. Without them, we’d all be watching TV ads in full-forward via Tivo wishing there was something better in the world of marketing.

Q: How do you stay on top of emerging technologies and keep your team informed and motivated?
I think it’s mostly through forced immersion. Learn by doing action. At Crispin Porter + Bogusky where I spent my last seven years before Victors & Spoils, I basically realized I had to start learning a lot lot more. And in a hurry. So I took it upon myself to pay more attention and not glaze over entirely while all these other talented bastards on projects I was overseeing spouted on and on. That helps a lot. Also what helps is making friends with developers. I’ve got a few actually. And man are they smart. One of them is lead developer on a side project of my own that we launched a couple of months ago called BFA (befuckingawesome.com) – and through turning BFA into reality I’ve learned a lot for sure. Thanks to Chris. That’s his name. He drives a badass ‘Vette too. He has it all. Fucker.

Q: What does your ideal client/project look like?
It starts with a willing and smart client sitting across from us saying something like ‘hey we really want to solve something that we know we have to solve. How do we do that?’ Ideally it’s something where a company realizes that they are deficient in some big overarching realm like social media or mobile. Or maybe it’s something where they want to engage their fans and customers to create something. You never know what could come out of something big and high-elevation like that. Those are the best. When you work together to solve a business problem, everyone open-minded about what the solution may look like or what medium it will use.

Q: How do you educate your clients and set realistic expectations for a project?
Talking. Honesty. Perception. Being observant and listening and making sure everything is a conversation, never a stance of selling this or that.

Q: What was the best project you have ever worked on?
This is a great question. I’ve been lucky enough through the staggeringly savvy machine of CP+B to be involved with some really fun launches and high-profile stuff. It’s hard to pick one. The GAP :90 with Spike Jonze is pretty tough to beat though. By today’s standards a complete traditonal-media yawn with no extensions and a total media dead-end. But watching Spike killin’ it was just really awesome.

Q: How many projects are you comfortable producing at one given time?

Is 0 a good answer? It has to be 0.

Q: What tools do you use to help you better organize your projects?
I’m a huge fan of Stickies. Macintosh HD > Applications > Stickies.

Q: What does your dream production team look like?
Everyone is well fed and extremely attractive. There are also at least two dogs there. A ball to toss said dogs. And some Colorado IPA in a cooler. Everyone is smart, positive, problem solving, make-it-happen types. Nobody smokes or bitches about shit.

Q: How do you ensure that your client's best interests are met?
Listening. Respecting them. But also realizing that the happiest clients are always going to be the ones who are behind successful business solutions and results that catch fire. So sometimes making sure their best interests are met means being really honest and making sure they know I’m coming from a place where I just want to make their brand famous.

Q: What is your vision of what the next phase of our industry is going to look like?
Web-platform systems where creatives cherry pick projects from wherever they are, producers execute brilliantly and we continue to move everything forward. Strategic and creative direction are still personal but everyone else is outlaw hired gun. Lots of mustaches and whiskey. Even the women wear mustaches and swill whiskey.

Q: Please share a snippet of wisdom that you would like to impart on our readers.

Sometimes going for a bike ride is the best answer.

Tuesday, October 27, 2009

From Somebody Else



Q: Introduce us to yourself and your company.
The beard is Bryant Florez and the mug on the right is Justen Holter. We are the collective force behind From Somebody Else (http://www.fromsomebodyelse.com). With our knees deep in creative and interactive development, our true obsession is in the collaboration and execution of great work.

Q: Interactive Producers come from all walks of life, they are a hybrid of talents, tell us about your background and how you got interested in digital production?
Justen’s love for organization and logic makes him a dev at heart with great appreciation for design and aesthetics. Exploring unique ways to combine his passions, he took to Flash development over 6 years ago and has been living and breathing Actionscript ever since. I, on the other hand, have been doodling, constructing, or designing something ever since developing manual dexterity. After studying Architectural Design, my love for art and animation brought me to Full Sail University where I met Justen and we began collaborating on interactive experiments. Having attended our first industry conference as students, it was at FITC in Toronto where we realized how insanely amazing this industry was and how far we had to go before truly becoming part of it.

After graduating Full Sail, our collaboration continued professionally as we both joined the AgencyNet team. Over the years we climbed the ranks as Art Director and Senior Flash Developer, having produced great work for numerous brands that include Bacardi, Eristoff, BBC America, Oxygen, Roxy Hunter, Beaches, Ford, and the State of Colorado’s anti-tobacco campaigns.

With several years and tons of shared experiences, we left our friends at AgencyNet to set out on our own. We are now From Somebody Else.

Q: How do you stay on top of emerging technologies and keep your team informed and motivated?
Motivation should be considered a requirement! If you find yourself lacking in that department, branch out beyond your niche. It’s a sure way to discover new inspirations and opportunities.

As for keeping up with the Joneses, usual suspects like blogs, friends, conferences, twitter, meet ups, and all things alike are great forums for keeping tabs on what’s hot. Always keep your ear to the ground. Sometimes we simply start our day a couple hours earlier to get caught up with our feeds and get hip to the lingo. When a certain technology is making waves and has the potential to benefit us and/or our client, we simply make it a point to devote some attention to it. We like to try everything that is relevant to our field and see how it fits into our arsenal. At times it’s the ideas that inspire the need for new technologies. So when you can, dream up new challenges and unique ways to approach them.

Q: What does your ideal client/project look like?

The ideal client is this mythical creature that overpays, is never rushed, and will sometimes compensate our hard earned time with tasty treats and fine wine.

In all truth, it's the less than ideal situations that produce the best results. We love our clients to be as passionate about their goals as we are about meeting them. All we ask is for an open mind and mutual transparency. Clients and projects are supposed to challenge us. If this were easy, there would be a colossal lack of awesome in our industry.

Q: How do you educate your clients and set realistic expectations for a project?
Transparency is always our best policy. Regardless of the challenge, we keep an open mind while remaining forthright about what’s truly within reach. Many times it’s not just what the client wants but what you can do for them that will make the difference. We are very transparent about our process and what we need to be successful. It takes that collaborative relationship to make things happen and arrive to the best results possible.

Q: What was the best project you have ever worked on?
Hands down our favorite project has been while we were working at AgencyNet, “Own Your C – C-Ville” (http://cville.ownyourc.com/) and “Own Your C – 2.0” (http://www.ownyourc.com/). With a fun demographic to speak to and a great team to collaborate with, this project provided a wide net of opportunities to explore. Having played significant roles in its first installment, you can imagine how stoked we were when the opportunity for 2.0 came along. This time around, our demo had matured as did our ideas and methods for execution. This project gave us a playground to experiment all things creative, animation, interactive, and technical.

Q: How many projects are you comfortable producing at one given time?
It depends. At one time, we were wrapping up our biggest Flash project as we started another micro site and some rich media campaigns. Most projects are riddled with slow and chaotic phases, so it’s definitely a balancing act. Certain projects tend to dictate how much of our time and focus is required, thus limiting our bandwidth for anything else. So yeah, it depends.

Q: What tools do you use to help you better organize your projects?

Now you’re talking! One thing we LOVE is being organized! There are several tools we use in our production arsenal that keeps us and our projects in line.

We develop all our projects using SVN to maintain versions and effective file sharing. Opting for a hosted solution, we went with the super awesome Spring Loops (http://www.springloops.com). This keeps our heads out of IT and focused on the development aspects of the project. Additionally, it offers some great tools for deploying your projects and notifications. For tasking and bug tracking needs, we use Lighthouse (http://lighthouseapp.com/). With the right workflow, Lighthouse can be the ideal tool for project tasking, milestones, status updates, and reporting. We also love its ability to export CSV docs for our “Plan of Attack” meetings with clients.

We are extremely particular of the tools we introduce into our workflow. For us it’s important to use high impact low overhead tools that keep us focused on what’s important.

Q: What does your dream production team look like?

Aside from talented creative’s and gifted developers, a crew that has mutual respect and understanding for each other’s skill set and opinions are the simple ingredients needed for successful collaboration. We are huge advocates of the team mentality and look to surround ourselves with likeminded folks, always resulting in a fun experience.

Q: How do you ensure that your client's best interests are met?
Discovery and Pre-Production phases are the most crucial when setting goals and determining what will work best for our clients and their projects. This provides everyone a proper venue to really explore what’s important and lay down a plan of attack. If the scope isn’t reflective of that then you need to re-evaluate. Once we’re ready to kick things off, we champion forward with transparency and flexibility.

Q: What is your vision of what the next phase of our industry is going to look like?
The sheer growth of this industry is one of the biggest things we’ve noticed. It’s moving into this huge space, covering anything capable of recognizing human input. The technology used to produce the future is becoming stronger and more complex with each new platform that comes out. We would love to see this motivate more collaboration between companies and individuals that specialize in a particular offering, and less of the one stop shop mindset.

Then again, the forecast is looking more like augmented social reality, animated GIFs, and WordPress 4.0.

Q: Please share a snippet of wisdom that you would like to impart on our readers.
Be nice. Keep it real. Put yourself out there.

Tuesday, September 8, 2009

Experience Blueprint



Q: Introduce us to yourself and your company.
Brooks Martin, Executive Producer at Schematic. Schematic is a world-class interactive agency with expertise in client service, strategy, user experience, design, copy writing, technology, production, and performance metrics. If it’s got a screen, we design experiences for it.

I oversee the business development and production for many of Schematic's emerging platforms. In my role, I focus on cross-platform solutions, ranging from advanced Web, ITV, and set-top applications, mobile and environmental installations to broadcast graphics, Blu-ray, game consoles, and even original, branded content. Over the past 6 years I’ve led over 100 projects for clients and partners such as ABC, Accenture, Adobe, AOL, Blockbuster, Bungie, Cablevision, CNN, Comcast, Dell, EA, EA Sports, Fox, GE, Intel, Mattel, Microsoft, MTV, NBC Universal, NFL Network, Panasonic, Paramount, Sky, Sony, Target, Time Warner Cable, Touchstone, Turner, and Yahoo!

Q: Interactive Producers come from all walks of life, they are a hybrid of talents, tell us about your background and how you got interested in digital production?

I came out to LA to go to film school in 2000. Soon after that I jumped to a position in (ahem) documentary television. I worked for Bunim-Murray, the makers of Real World, Road Rules, Simple Life and other shows. There we created the first all-digital post-production environment for reality television, enhancing the workflow for capturing, logging, and editing over 9000 hours of footage, per season, per show. Nutty.

Right before film school, I worked at a web-shop in Nashville, TN (hometown) called Anode Interactive, where I was a Flash designer and client-side developer. We had a good business in the Web, but our real expertise was in kiosk and environmental design. Cut my teeth, won some awards, had some fun.

I still love and miss post-production, and I’ve worked on a few stereoscopic projects in the past year. I can’t wait for 3D to get more traction.

Q: How do you stay on top of emerging technologies and keep your team informed and motivated?
I subscribe to a bunch of news feeds, and using a combo of FeedDemon and Google Reader, I just set watches for certain keywords. That keeps me up to date on a range of topics, but I also subscribe to 5-7 bloggers whose opinions I trust, and I read almost every post. I use those blogs to gauge new and interesting topics that I might also want to follow.

Within Schematic I’ve set up discussion groups around several topics (Ministry of Gesture, Ministry of ITV, etc.), and because e-mail is still a strong part of our company’s culture, people share links that way. Each group also has an intranet-wiki page where we keep links to the best of the best and provide references to internal projects, white papers and other knowledge sharing.

Q: What does your ideal client/project look like?

I prefer clients who involve us as a partner in their solutions. The more burden we bear, the more responsibility we have, the more we know, the more effective we can be with our solutions. Any time I hear “no,” I want a client who is willing to explore the “well, why not” with us.

I prefer two kinds of projects. 1. Long term Digital AOR, where we can have the freedom to bring all of our expertise to the table in a measured, experimental, scientific process to build a robust, engaging, innovative product. 2. Very short term, full-bore blast where we bring our expertise to bear on a prototype that knocks people’s socks off.

Q: How do you educate your clients and set realistic expectations for a project?

Schematic has a rigorous and proven process for delivering quality. We also work on many platforms/projects that are changing as we go, so we have to be very flexible. For the emerging platforms projects we try and encapsulate all of the most up to date knowledge for a project in a living document that we call the Experience Blueprint. This evolving snapshot of our thinking includes information on almost everything from the most basic requirements to future-state design principles. The document becomes an ever-changing manifestation of our rigorous process. In the end, we end up with a massive document, but it’s all in there, everything from the final product to that crazy idea that we had 4 months ago, that, hey, you never know, we might use one day.

Q: What was the best project you have ever worked on?
EA Sports UI Rebrand

Back in 2006, EA Sports realized that they were losing brand equity in their Sports titles because of a myriad of design styles and interaction models across all of the different games developed by 8+ studios. EA Sports asked us to envision what the future of the UI could look like in 5 years, how it could work, how it could grow and expand to meet the changing needs of their top gaming titles, but also incorporate new types of media (branded content and partner video, audio and data) into their gaming experience. We presented the vision piece to the heads of the various EA studios, and they all had the same reaction: “We love it, but can we actually do this?” “Actually, yes,” we said, “and you can do it now.” They literally stopped the presses while we spent the next month furiously working away on the global style guide. The result? They launched the updated UI and brand for all of their 07 titles, and it’s still holding strong.

Q: How many projects are you comfortable producing at one given time?

Either 2 big ones or 7-8 little ones. Even the few times that I’ve had just one project, I’ve always needed to have another one in the works.

I’ve been really fortunate/lucky to have remarkable overlaps in projects where a problem that we’re having in one project is solved in another project. I feel that being focused on just one project makes you soft. As an interactive producer, you need that objectivity to come back with a fresh perspective and a new and better solution.

Q: What does your dream team look like?

Creative Director to own the style and vision

User Experience Lead to own the structure and logic of the design

Technical Lead/Solutions Architect to own the platform limits and understanding

Designer to make it all look fancy

User Experience Designer to document the results and ideas

Animator to put all of our ideas into motion and give them life

Project Manager to track decisions, resources, and commitments from everyone

Client partner who is willing to listen, collaborate and be honest with their feedback

Q: How do you ensure that your client's best interests are met?

At the outset of the project, we discover and document the guiding principles to create a solid foundation for all practice areas like creative direction, UX philosophy, technical approach, etc. If we ever have anything that contradicts those core principles, we either use those principles to alter the solution, or we reevaluate the principles. If we change our guiding principles, then we need to check all the work to that point. It takes some work, but it’s all in front of you on paper (or PDF), and it’s worth the payoff. The final document should read like one cohesive, logically structured argument, taking the reader from concept to completion.

Q: What is your vision of what the next phase of our industry is going to look like?

We’ve been practicing for the past 6 years to bring these experiences to a television platform that will do all of the things we’ve been dreaming of. I’m so excited that this time has come. Now we can get started. With the rise of cloud computing and personalization, and the abstraction of the information in between them, I feel like the services we offer will have to account for that abstraction. We’ll have to design for two Webs, the general Open Web and the “Trusted Web” or “Authenticated Web.”

Q: Please share a snippet of wisdom that you would like to impart on our readers.
Write it down. Tag it.

Friday, September 4, 2009

Scholz & Volkmer: Peter Reichard



Q: Introduce us to yourself and your company.
Hi, my name is Peter Reichard and I am the Executive Technical Director at Scholz & Volkmer in Wiesbaden, Germany. My agency designs and realizes digital communication solutions for clients like Mercedes-Benz, Panasonic, Coca-Cola, Leica and Swarovski, among others.

Our commitment is to provide clients with 360° digital communications. We therefore cover the areas of attention (e.g. banners, virals), information (web specials, corporate websites), dialogue (CRM), transaction (shops), use (digital products), support (brand communities) and referral (referral marketing).

Q: Interactive Producers come from all walks of life, they are a hybrid of talents, tell us about your background and how you got interested in digital production?
My passion for the digital area began with a fascination of computer games, just like it did for many other people. When I was 15, I had an Atari ST and developed small and actually pretty bad games for it. But what fascinated me right from the start is that you can create something reactive and interactive – out of practically nothing.

While studying industrial design I became aware of the fact that for me, developing and programming was as much fun as prototyping with the saw and milling machine. Well, maybe even a little more – because I later quit college in favour of web development J.

Q: How do you stay on top of emerging technologies and keep your team informed and motivated?
I am convinced that fun is the mainspring of every good solution, especially in the area of creative communication. You only get motivated through positive results. For me, important factors are to have a team that’s fun and capable, a scenario in which everyone respects each other and where you face challenges together.

How we keep our team informed? Well, first of all, I think that it is necessary that people are curious and always interested in coping with the new technologies they have to use every day. At Scholz & Volkmer for example, we have our Intranet called ‘Inhouse’, where colleagues share new highlights with each other. These can be just hilarious viral clips, but also new technology, marketing ideas and so on. With 100 co-workers, you can gather lots of information this way.

Other sources of information and inspiration are fresh talents like freelancers and other agencies. Last year, we also organized a Summer School program: six international students were invited to work with us for a month. I think that such opportunities benefit both sides immensely and offer the possibility for cultural and functional exchange.

Q: What does your ideal client/project look like?
The ideal client is willing to communicate. And is bold and gutsy.

Q: How do you educate your clients and set realistic expectations for a project?

Well, I have two kids. So I know what a challenge education can be ;-). In my opinion, education is, first and foremost, dependent on trust. It is more a process of growing with each other than taking control over someone else.

For me, basic principles are: don’t promise anything you can’t deliver. Speak clearly and always at eye level. Establish objectives and consequences. Stay fair…. and have fun!

Q: What was the best project you have ever worked on?

Wow, that’s a difficult question. But if I had to make a decision, I would say that at the moment, my highlight is a project we realised for Adidas a couple of weeks ago. We developed the world’s first interactive online live event for the sports brand in collaboration with German soccer club FC Bayern Munich. The well-known German actor and comedian Christian Ulmen slipped into the role of soccer fan Frerk Ohm. With Frerk, we produced a five-day interactive web-tv-show where users took control of what was happening: they could submit the craziest tasks on the website and Frerk had to compete in and complete them – live and on-location in Munich.

Q: How many projects are you comfortable producing at one given time?

If I had a choice: just one. I find it difficult to focus and concentrate otherwise.

Q: What tools do you use to help you better organize your projects?
Actually, I haven’t managed to find the Swiss Army knife for organizing my projects. But lots of little helpful tools: Redmine, Moleskine, Mac-Mails to myself and so on.

Q: What does your dream production team look like?
That depends, of course, on the project on hand. But in general: two or three people that burn for an idea, that are able to arse around but are also capable of putting their thoughts onto paper – or into the computer.

That could be anyone, really, regardless of their education or current job position: designers, programmers, managing directors, project managers, conceptual designers and everyone else I’ve forgotten.

Q: How do you ensure that your client's best interests are met?
We use a standardised document for this: the Creative Brief, where all relevant and important information and objectives are gathered and documented on just one page.

Q: What is your vision of what the next phase of our industry is going to look like?
Well, I guess that the number of communication modes and channels will expand even more and that agencies and brands will go further and further away from communicating on just one single platform.

Furthermore, I could imagine that two things will keep becoming more important: advertising as pure entertainment as well as extremely user-focused communication.

Q: Please share a snippet of wisdom that you would like to impart on our readers.
Although I am already over 40 I’m afraid I don’t really have much wisdom to share yet. Thus I would rather like to quote my wife’s grandmother: Life has no guardrails. This may be a simple fact – but is at the same time a sentence you can interpret and think a lot about. My personal version would be, for example: There is no definitive security in life and be prepared for everything that comes.

And one last thing: It’s not just a job but a big part of your life. So - act responsibly. And…have I already said something about having fun?

Monday, August 24, 2009

Fantastical Elements



Q: Introduce us to yourself and your company.
Hi my name is Jonas Eliasson and I work as a Sr Technical Manager for Fi NYC (www.f-i.com) which is an digital advertising firm. Fi is also the owner of the social media platform, Kontain.com which I have been working with for the last two years.

Q: Interactive Producers come from all walks of life, they are a hybrid of talents, tell us about your background and how you got interested in digital production?
My school background is a Bachelor of Computer Science where I used my spare time to develop Flash applications. At the time (2004) very few people realized you could actually do "real" applications with Flash. This naturally lead me to want to work for an Interactive Agency instead of a traditional Software Company.

Q: How do you stay on top of emerging technologies and keep your team informed and motivated?
The source of inspiration usually changes depending the project I am working on. for the last 2 years I have worked a on Kontain, a social media platform (www.kontain.com). I am working mainly on the server side and its written in Java so I listen to Java Posse’s pod cast (http://javaposse.com) There you will get the latest Java trends and news. Other things we do in Fi is to have monthly presentations/walk-through of Fi and personal projects. These are often technical and are a great way to get new ideas and inspiration.

Q: What does your ideal client/project look like?
Full ownership, from back-end technology and implementation to front-end concept and design. And I like long projects. 6 months or longer is ideal. Sometimes we have clients sit in-house with our team during the mission critical parts of the project. I think those are the most fruitful projects.

Q: How do you educate your clients and set realistic expectations for a project?
At Fi we use Agile software methodology for larger projects which means we break down a project in smaller estimated tasks which you then fill into iterations. An iteration is usually two weeks and ideally the developers only have to think about the current iteration.

If the two week iterations are being delivered on time, you can expect to meet the projected delivery date. However, if you do find the team is not able to finish the iterations on time, the iterative process allows you to catch and fix potential problems early. This method also give the client more control by allowing them to change projected tasks without affecting the overall project time-line. If anyone is interested in reading more about Agile methodology you can check out this link which goes through our process in more detail http://www.kontain.com/fi/entries/25191/fi-goes-agile/

Q: What was the best project you have ever worked on?
I must say Kontain.com is the most inspiring project I have worked on. It has all the parts of a project I like. It’s an Internal project which means full control, it’s been ongoing for two years and finally, it is technology challenging. It’s really great to see people use the platform daily and it generates a completely different commitment level for the whole team than any other project I have been part of.

Q: How many projects are you comfortable producing at one given time?
Depends on size. Currently I work on one big project. But a few smaller at the same this is no problem.

Q: What tools do you use to help you better organize your projects?
As I am a tech lead and usually have a producer on the same project I focus mainly on two tools. The most important one is Rally (www.rallydev.com) which is a web based application for project, requirement and QA/defect management for agile software development. And of course we use BaseCamp for general team communication and knowledge transfer.

Q: What does your dream production team look like?
- Core team

* Producer
* Creative Director
* Interaction Designer
* Interactive Developer
* Application Engineer

If you have that base you know you will get a really stable and creative project both from concept, prototyping to technical architecture and system design.

Q: How do you ensure that your client's best interests are met?
Its really important to define a clear Statement Of Work (SOW) document. If that document is solid the expectations should be the same from both ends.

Q: What is your vision of what the next phase of our industry is going to look like?
I think Web applications will keep progressing to all hand held phones and other units such as game consoles. It will create a whole new type of demand on web agencies. More standards, browsers, operation systems that your application, site has to work on.

Q: Please share a snippet of wisdom that you would like to impart on our readers.
A great way to build client relation in my experience is to have a few key players on the client’s team sit in your office working together with you and your team. It can get tricky with privacy but you can build a really strong bond in the production team that might help you to land that retainer contract.

Friday, July 17, 2009

Mr. Brooks



Introduce us to yourself and your company.
Hi. My name is Frank Brooks and I’m the Director of Production for DDB West in San Francisco.

Interactive Producers come from all walks of life, they are a hybrid of talents, tell us about your background and how you got interested in digital production?
I guess you could say I kinda fell into it. A degree in Forestry that lead to National Geographic Television which lead to stints in commercial production, eventually landing on the agency side. My first experience with digital was at Wieden & Kennedy freelancing on Microsoft and CKone. I moved from there on to Hal Riney and Leo Burnett gaining experience in film production. I’ve always found the intersection between film and interactive an interesting place to be. It’s no surprise that we are graying the lines between digital and traditional production. Our agency is evolving into that space as more creative heads that way and as we push to find better solutions for our clients.

How do you stay on top of emerging technologies and keep your team informed and motivated?
Scouring the internet for what is new and different. I find The FWA (http://www.thefwa.com/), iPro and Design Charts (http://www.designcharts.com/) to be a few of the good resources out there. Beyond that, pushing ourselves internally to discover things for the creative’s as they are coming up with the ideas. Trying not to be bound by the same ways of thinking.

What does your ideal client/project look like?
I’d have to say the most recent experience with McAfee was pretty ideal. For a client that has never done something this big before, there was a lot of trust at the onset of the project – which helped create a collaborative environment. The project itself evolved into a feature length documentary with an intriguing subject (the business of hacking), and our production/digital partners where first rate. Everybody involved wanted to make something great, which I think shows in the final product.

How do you educate your clients and set realistic expectations for a project?
I’ve always found being honest and up front a good way to go. It’s worked out well in most instances.

What was the best project you have ever work on?

It depends, they work on different levels. Lately, I’d say McAfee’s Stop H*Commerce project we recently completed in conjunction with Tribal DDB. Everything on that just worked – great director (Seth Gordon) and digital production (Firstborn) - and the team was inspired. You can check it out at http://stophcommerce.com/. We have another project in the works for Greenpeace that I’m excited about as well.

How many projects are you comfortable producing at one given time?
To be honest, I believe in less rather than more - no more than two. I find producers to be an important creative addition to the process - which is hard to do with too many projects on ones plate.

What does your dream production team look like?

A realistic production schedule, combined with something never been done before, add an enthusiastic team who believes in what we are doing and a willingness to do what it takes to make something amazing.

How do you ensure that your client’s best interests are met?
Making sure they feel part of the process. I’ve found some of the best work we’ve done is when we’ve had a trusting client who believes in the creative idea as much as we do. When those things are in place, most of the time the clients come out happy.

What is your vision of what the next phase of our industry is going to look like?
I think we will continue to blur the lines between traditional and digital.
I am seeing longer form content ideas surfacing. Clients seem to be re-discovering the notion of “brought to you by” or “sponsored by” messaging, along with development of a longer form piece. It’s a trend I hope to see more. Oasis “Dig Out Your Soul In The Street”, Philips “Carousel” and Sagami Condoms “Love Distance” are some of the recent good examples.

Please share a snippet of wisdom that you would like to impart on our readers?

“You can’t wait for inspiration. You have to go after it with a club”
-Jack London

Wednesday, June 24, 2009

Tools: Behance Action Method



Overview
At Behance, we believe that there are too many ideas, and not enough action. Based on interviews with hundreds of the world's most productive creative professionals, Action Method Online was designed as a radically different approach to task management; a simple system for making ideas happen.

Design is a critical element of the Action Method. The products and services developed by Behance to help people practice the Action Method are based on the belief that good design is great for productivity; and that progress in any project ultimately comes down to simplicity in taking action.



Features
All of life can be divided into "projects" - the categories we use in our minds to separate and make sense of what we need to accomplish (e.g. "the party I'm planning," "client X," "event Y," "finances"). The program's based on the idea that a few fundamental elements are necessary in completing these projects:

- The Action Step: a task that needs to be completed
- References: notes, sketches, designs, etc that give your Action Steps context
- Backburners: fantastic ideas that you'd like to act on in the future, but don't quite have time for at the moment
- Discussions: enable you to manage ongoing conversations with a variety of collaborators

AMO combines these elements into an intuitive interface that can be accessed directly via the web.

For more, see here http://www.actionmethod.com/Tour



Benefits
AMO is simply one of the most easily adoptable task management systems out there; it's based soley on the fact that action should be at the center of any endeavor.

Monday, June 15, 2009

Razor Sharp



Q: Introduce us to yourself and your company.
Michael Delahousaye BD Director of California, Razorfish. Razorfish is one of the largest interactive marketing and technology companies in the world. We counsel clients like Levi's, Mercedes and MillerCoors on how to leverage digital channels such as the Web, mobile devices, in-store technologies and other emerging media to engage people, build brand loyalty and provide excellent customer service. Our client teams provide solutions through strategic counsel, digital advertising and content creation, media buying, analytics, creative, technology, user experience and Social Influence Marketing.

Q: Interactive Producers come from all walks of life, they are a hybrid of talents, tell us about your background and how you got interested in digital production?
N/A – BD Director.

Q: How do you stay on top of emerging technologies and keep your team informed and motivated?
Pick 5 leading bloggers and read their every word.

Q: What does your ideal client/project look like? CPG Company with at least 20 brands.
Digital AOR

Q: How do you educate your clients and set realistic expectations for a project?
SOW

Q: What was the best project you have ever worked on?
HP Global pitch

Q: How many projects are you comfortable producing at one given time?

5

Q: What does your dream team look like?

Account Planner, ECD, Tech Director, Sr PM

Q: How do you ensure that your client's best interests are met?
Dig deep into every project plan and push for the best possible ideas.

Q: What is your vision of what the next phase of our industry is going to look like?
Digital agencies are going be lead agencies with many types of clients. Clients are going to learn to think digitally.

Q: Please share a snippet of wisdom that you would like to impart on our readers. Digital advertising is about brands giving their target audience something of value. Traditional advertising is about giving the target audience something to remember the brand by.

Northern Fare



Q: Introduce us to yourself and your company.
I’m Adrian Gunadi, a producer at TAXI Canada.

Q: Interactive producers come from all walks of life, they are a hybrid of talents, tell us about your background and how you got interested in digital production?
My first brush with production actually started when I was in university. I remember sitting in a film pre-pro. This one girl jumped at the chance to be the producer. I was so surprised. I think I said something like, “Why would anyone want to be that?” Ahhh Jennie, I think you got the last laugh in the end.

My first seven years in the business were spent as a broadcast producer in Australia (Ogilvy) and Canada (BBDO). Gradually though, I became restless for more mixed media opportunities so I made the move to TAXI. The first thing they did was throw me on a year-long ecommerce project as the lead. Talk about baptism by fire. I will say this though, everything since has been comparatively easy.

Q: How do you stay on top of emerging technologies and keep your team informed and motivated?
The most compelling advertising lies at the intersection of popular culture, business, non-commercial art, technology and social discourse. No one person can stay on top of all that. My solution? I try to surround myself with people who are much, much smarter than me in all those areas.

Q: What does your ideal client/project look like?

The dream would be an integrated project that has significance beyond advertising. Something that might still be relevant 10 years after launch. Projects like Tap Water, Million, Earth Hour and 15 Below.

Q: How do you educate your clients and set realistic expectations for a project?
Don’t baffle a marketer with jargon. Break everything down into its simplest elements. So many people forget that tech talk has to be dished out in small doses, like penicillin. Recognize when their faces go blank and their eyes glaze over - that's when you have to stop, because it's counter-productive to keep going.

Q: What was the best project you have ever worked on?
A Blue Shield project about how Californians are suffering in the absence of universal health coverage. Live stunts drove traffic to a microsite (www.letsshieldcalifornia.com) where users were invited to pass on a message to Congress. The core elements were linked by outdoor, live read and banner components. We launched at the height of the election race last year. In just 11 days, we smashed our yearly traffic estimate and pulled in over US$1.8 million in P.R. Almost 1,400 user petitions were sent by real people to the U.S. Speaker of the House. The whole thing was orchestrated by a small team of five creatives from mixed disciplines, working between our NY and Toronto offices.

On a personal level, I recently won a competition traditionally entered in by full creative teams. I recommend any producer to try something like this at least once in their career. I think there's tremendous value in learning first-hand what goes into concepting, writing, art directing, designing or coding a campaign. It can only make you a better producer. And recently I had a go at cobbling together my own site (adriangunadi.com), just for a lark. It was fun to play the client for once.

Q: How many projects are you comfortable producing at one given time?
Lombardi said it best: “We didn’t lose the game, we just ran out of time.” Lack of time, not budget, is the biggest creative-killer. So my personal preference is to work on fewer projects, which in turn allows a more hands-on approach. Because of that attention to detail, I've done everything from building full creative decks, to writing copy decks in a pinch, to presenting finished work to clients when the rest of the team couldn't be there.

Q: What tools do you use to help you better organize your projects?
My brain and my tongue, mostly. Everything else depends on what kind of project we’re talking about.

Q: What does your dream production team look like?
I prefer a team that is always changing. It doesn't help the end result if the same producer is always working with the same creative team because everyone falls into a rut. That's just human nature.

Q: How do you ensure that your client's best interests are met?
Don't just focus on the written brief or what they tell you verbally. Sometimes it's the stuff that they don't say which is more important.

Q: What is your vision of what the next phase of our industry is going to look like?
Digital advertising has to be functional to make a lasting impact. Look at what people are using: iPhones, iPods, Google maps, Facebook, RSS readers, email, Wikipedia, Nike Run, Wii Fit, PVR, Amazon recommendations, Skype. They all have one thing in common: each technology added a new dimension to people’s daily lives. Advertising has to match that level of service or become obsolete.

Q: Please share a snippet of wisdom that you would like to impart on our readers.

On any given project, a producer has to figure out what’s best for the project; what’s best for the creative team; what’s best for the client; what’s best for the agency; what’s best for themselves. How good a producer you are ultimately depends on how you stack these goals.

Thursday, June 11, 2009

Can You Dig It?



Q: Introduce us to yourself and your company.
Hi, my name is April Benton. I head up production and client services at Metajive Design. http://www.Metajive.com

Metajive is a full service interactive agency specializing in experience oriented web sites and online strategy. We have a team of 5 plus a french bulldog to keep everything light! Our clients come from all industries (Burton Snowboards, Gap, Sony to name a few) so because of the variety we approach each by first defining their web strategy and main goals.

Q: Interactive Producers come from all walks of life, they are a hybrid of talents, tell us about your background and how you got interested in digital production?
Let's see ... I started out doing events for a couple of ski resorts in the Lake Tahoe area, one event that I was hired for my title was literally a 'wrangler'. I then moved on to an Ad Agency in SF doing typical account work but after a taste of that not so glamours account life I quickly headed back to my 'snow roots'. Next moving to San Diego and working for a Action Sports publishing company, there I ran a gamut of their Snow, Skate, Surf and Moto events as well as their other marketing efforts. Interactive production was always in my life ... mainly because my husband was doing design and flash freelance work so I always heard about the inefficient producers and annoying account people so I figured that I could do better!

Q: How do you stay on top of emerging technologies and keep your team informed and motivated?
I'm actually really fortunate to have a team that really stays on top of knowing what's going on and being done out there. They all have a lot of years experience and are exceptionally knowledgeable about what's happening in our interactive realm.

Q: What does your ideal client/project look like?

Truthfully? A client that will let us do whatever we want, has a huge budget and pays on time!! Good joke, eh?!

In the real world there really are just not enough of those types of clients. So I'd say our 'real world ideal client' would be a client that most importantly is a real person with real ideas and open mind to listen to other idea - we want to be able to respect this person and they respect what we do - of course! Ideally this client would listen to our advice of what to do and not to do, trust that we will lead them down the right direction and really just let us do our jobs!

Q: How do you educate your clients and set realistic expectations for a project?
As far as expectations we do our research and find out what their competitors are doing and then set the expectation of how the site should look, flow and really compete. We educate our clients on what can be done and most importantly what can be done on a scale that is suitable for their audience and budget.

Q: What was the best project you have ever worked on?
We just finished an online media kit it was great because we'd worked with this same client years before on a similar type of project so they understood what it would cost, what they could do and had very realistic goals. It was the most enjoyable and stressless project that we've had in a long time.

Q: How many projects are you comfortable producing at one given time?
It really depends on the scope of the projects. If it's a straight design and HTML website we can knock those out in no time, if it involves a big CMS system it takes a bit longer then add in Flash or After Effects and it becomes more time invasive. Currently we have an average of 6 to 8 projects going on at once and of course the are all different sizes and in different stages of completion. As well as random maintenance, additions and banner ad for existing client sites.

Q: What does your dream production team look like?
We're a small and mighty team so pretty much our current team is our dream team. But if I were to put together another team it'd be run like this ... senior level designer, senior level flash developer, junior level designer that can also do HMTL code. A high end PHP/ back-end developer and a strong account person that will push when and where needed.

Q: How do you ensure that your client's best interests are met?
We spend a good amount of time in the beginning defining what they need, what makes sense and then we layout a tight plan and then we just make it happen.

Q: What is your vision of what the next phase of our industry is going to look like?
Our industry is constantly changing, we can't wait to sink our teeth into augmented reality but really even something like that is just one more tool to allow us to get our ideas across. Change is part of the game in interactive so we are happy to be mixing mediums and pushing the limits. Incorporating After Effects, 3D and creating a seamless environment for our users to enjoy. We are sure the tools are going to get better but the game will still be the same.

Q: Please share a snippet of wisdom that you would like to impart on our readers.
I've learned that it's very important to keep the office well stocked with snacks and beer! Nothing screws up a project like a persnickety designer with low blood sugar. And nothing gets a client more stoked than keeping the fridge stocked with their favorite beer ... this also works well for motivating designers and developers to work late on a Friday night!

Tuesday, June 2, 2009

Dare To Do Daring Work



Q: Introduce us to yourself and your company.
Hey, my name is Bill Allen, I'm the Head of Interactive Development at BooneOakley. BooneOakley is a full service advertising agency in Charlotte, NC (pop. 6). We've done work for a variety of clients in a number of categories. Ruby Tuesday, CarMax, Bloom Grocery Stores, MTV2, HBO, Continental Tires, NASCAR, The Charlotte Bobcats ... the list goes on.

Q: Interactive Producers come from all walks of life, they are a hybrid of talents, tell us about your background and how you got interested in digital production?
Well, I started painting at Rhode Island School of Design and that led me to printmaking which led me to photography which led me to computer manipulated photography (Photoshop 2 baby!) and then on to applications like Director. From Director and early CDRom projects I started learning basic web technologies like html, flash...etc. At a certain point I took a freelance gig with an advertising agency and I got hooked on the environment. Been with it ever since.

Q: How do you stay on top of emerging technologies and keep your team informed and motivated?
We have a small shop so we don't really need sophisticated tools for sharing information, no Basecamp etc. Mostly link sharing and sticking your head over into your neighbor's space. "Come look at this".

Q: What does your ideal client/project look like?
Well like the website says "For those who dare to do daring work". Ultimately is it worth it to spend a ton of money on something with mediocre results? I'm sure every group will say this but we want to work for people we respect and who respect us, and trust us. Trust us enough to know that we don't just throw crap against the wall and hope it sticks. We think really, really hard about our crap and when we throw it...we're positive it will stick.

Q: How do you educate your clients and set realistic expectations for a project?

Well, being able to identify what problem they are trying to solve really helps, and then you can tell if what you're doing actually addresses that problem. That and ask lots and lots of questions and get answers.

Q: What was the best project you have ever worked on?

The latest one, http://www.booneoakley.com . When the original idea surfaced I knew it was going to be great because A. It terrified me and B. I knew it was completely doable. The only real challenge were the ones usually associated with internal projects: Decisions, Finding Time, Scope Creep. Remarkably without a whole lot of structure it pulled itself off wonderfully. Mostly due to the nature of the project, the creative team could work directly on almost all of the site including the annotations. There wasn't a technical hurdle in place. That was refreshing for all parties involved. Also, the frenzy around the site has been a lot of fun. Some very strong opinions but overwhelmingly, and quite surprisingly, they're very positive.

Q: How many projects are you comfortable producing at one given time?
Given the size of our shop we usually have a couple of smaller projects going at once. If the job is gigantic we tend to farm out to development shops of appropriate size and skillset. We've also set up several ongoing maintenance jobs that have to get done every week, emails and banners with dynamic feeds etc. The nature of campaigns now gets pretty mixed up so digital development is sometimes the focus and sometimes it's just a garnish.

Q: What does your dream production team look like?
Uh, solid LAMP loving DB developer, I think that's a solid foundation to build on. A great back-end developer, who can rock stuff like AS3, Flex and overlap with the DB dev, also might know iPhone and a couple other technologies. Thirdly, some kind of front-end designer / animation rockstar. And last but not least someone to crack the whip and keep them away from the Call of Duty 4. This team would work in tandem with a creative team that would drive things conceptually. Ultimately they would all get along but it can be tough getting the personalities and egos to mesh and respect each other.

Q: How do you ensure that your client's best interests are met?
Think...lots...really hard. We do our research, we try to put the teams in the best possible position to do great work. And if we think we're doing something that isn't going to help them we say so. The smart one's listen, sometimes they have very valid reasons for doing what seem to be crazy things and once they explain that to us it's easier to go do what they want us to do. Talking helps a lot.

Q: What is your vision of what the next phase of our industry is going to look like?

Wow, I almost don't want to say because I want us to get there first :P. I think W+K's production of Battlegrounds, that 1vs1 basketball tournament a few years back, was a harbinger for me of where things where headed. Seen a few failed attempts (Cavemen) but ultimately I see content production in all our futures. Quality production tools are so readily available. Cheap Canon Rebels are going to have video soon. The booneoakley site showed that you can put tools directly in the hands of creatives and develop something compelling.

Q: Please share a snippet of wisdom that you would like to impart on our readers.
It is rare that I've been unhappy with myself when I've gone well beyond what I thought was necessary to get something just done, but instead stopped and polished a project up, actually thought about if it could be better and took the steps to make it better.

ALSO...

As far as development goes, make a habit of being thorough, name things consistently etc. and always be aware that you're not the last one who will ever have to touch your work. Be thoughtful, comment your code, think of others and how your code "reads".

Unity 3D



Q: 3D on the web is one of the more popular technologies being used in campaign sites, what makes Unity different than say Papervision3D?
Scope, size and quality of games that operate within the browser or running at fullscreen. From MMOs like cartoon network's Fusion Fall to causal game experiences featured on shockwave.com or blurst.com - Unity is a leading the class in 3d in-browser content experiences. Unity has a full 3d editing system, features Ageia PhysX, support for 3rd party back-end solutions (such as Smartfox, or Exit Games - for MMOs) and cross platform capabilities to publish on the PC / Mac / iPhone / Wii and additional consoles.

For new end-users, The Unity web player features near seamless install process that does not links guests off the website, nor does it install 3rd party applications (such as a toolbar)

Q: What are some of the best ways the Advertising Industry can use Unity to tell better stories?
If your clients are looking for a rich 3d content experience - Unity can provide that near console quality experience in browser. Please navigate to our gallery for examples of games which have been released by some of our developers. http://unity3d.com/gallery/game-list

Q: How does Unity position itself amongst other web based technologies?
With cross platform capabilities, a clean web player install process, and proven launched content, we are well poised to appeal to both AAA developers (please look for an announcement in the very near future :) ) and students as Schools and Universities are adopting Unity to complement their educational game programs.

Q: Outside of gaming, what other industries have adopted Unity as a story telling technology?
NASA, US Government, Architectural firms for visualization, Aerospace industry, NYU (human anatomy visualization) to name a few...

Q: How closely has Unity worked with the Interactive industry to help educate and integrate its technologies?
Game Developers are our core market. We appear at GDC, CGDA, as well as host our own Unite event. We've been featured in EDGE magazine, and have Ads running in several gaming publications.

Q: What does the future hold for Unity 3D?
What's in store for Unity? New platform support, growth for our company (we're currently staffing up our offices in EUR and US) and new developers coming on board.

Lunch Time



Q: What is Lunch and what was your motivation for starting the company?
Being agency side for so long, most recently at TAXI and Grip, and through my colleagues in the industry it became glaringly apparent that there was a gap in the market in terms of clients and agencies knowing who they can call for what types of work.

I’ve been really lucky throughout my career that I’ve gotten to know a lot of incredibly talented people. I’d co-founded an industry event in Canada called Inter-action where we’d been sharing work and encouraging dialogue and collaboration. It was really a natural progression for me.

I absolutely love this business.

Digital production has been close to my heart for 12 years. I’ve tried to achieve a certain production value throughout the years with production partners and as a producer and executive producer and it really came together as the next logical step.

I’d been thinking about creating a different kind of model for a long time, and I started to talk to people about it and the feedback was solid. Lunch was born out of the idea that producing and creating great digital work should be as easy as one phone call. Lunch is a time where people meet, and talk.

I think clients look forward to their time at the agency and agencies look forward to lunch, whether it’s with production partners, directors, pre-pros, screenings, edits. Etc. It’s a fun time. I wanted something that captured that, and was approachable. All to often digital is scary. I think for me this is an effort to really pull back the curtain and make things easy for everyone, whether they come from the digital space or not.

Lunch is about ideas.

Lunch provides representation for artists, illustrators, directors, design and animation studios, audio houses, editorial talent, flash, web and application developers, production management and consulting as well as technical services. Not only are we there as reps, but we’re there to provide production services and manage the work if required. We can package a whole production from start to finish, or provide a la carte services.

It’s totally up to the client and the nature of the production. We’re setup to do absolutely anything whether digital or otherwise.

Q: How do you determine the best way to distribute projects across your network?
I’ve had the luxury of building some pretty incredible relationships with an amazing group of people so in that sense because of the number of productions we’ve been involved in together, we have a great sense of capabilities. I know what they’re great at, and I know where their interests lie. I always say, I wouldn’t necessarily want to work with someone I didn’t want to talk to on the phone.

So initially the starting line up is based on companies, I’ve really, really enjoyed working with. I’ve won Lions with some of them, Pencils with others, and we know how to work together. I’m excited to bring that to the table.

I love building teams.

It’s about the creative, what’s required, and who is best suited to doing that work. I’ve always looked at developers as directors, you want them to bring something to the table, a treatment, ideas etc. Projects will be paired with appropriate partners.

Sometimes partners will work together, yes, even competitors, or sometimes we’ll all have to talk, and sometimes it’s up to the client. It was important to me in building the network that we had a mix of the right people. People had to be willing to work in a different way.

I think that speaks to the interactive approach vs. traditional, we in the digital space are pretty accepting of sharing and collaborating. It’s how a lot of us got to where we are, we shared. Inter-action reminded me of that, pulling back the curtain on the smoke and mirrors that can exist in terms of the technology was important to me. It’s not about finding work for those she represents, it’s about finding the right work, where everyone makes a meaningful contribution in an open and honest atmosphere to create something amazing.

Q: What excites you most about this new model?
I think I’m most excited about the types of projects we’re seeing and having the opportunity to be on the same side of the fence as my partners. I’m really excited to help in bridging the gap between art and commerce.

There’s so much that can be done in so many different ways, looking at getting clients more educated and arming them with information is probably the most exciting for me.

I’ll also be holding workshops for producers who’d like to cross the floor into producing digital. That’s been one of my favorite things in the business is working with broadcast producers, traditional teams and print producers to get them up to speed on how we work.

The ability to work with some of my favorite artists is also a thrill, we’ve partnered with a gallery space and retail space in order for us to offer more variety and venues for immersive. Representation of artists like Kozyndan, TADO, Tara McPherson, and Junko Mizuno is absolutely surreal for me, these are artists I collect.

I’m thrilled to be able to bring them to a new audience. They were a key piece of the puzzle for me because they affect creative so greatly. Huge inspiration. To be honest, there isn’t a lot I’m not excited about right now. I’m looking forward to the years ahead. Lunch is about stripping away all the technical jargon that alienates so many clients and putting the right people together to create something amazing

Q: How are you going to manage work flow across multiple teams that have similar skill sets?
The model is really based around a central conduit, which in this case is me. It’s like intake. Projects come in, and obviously with all of the partners I work with, I have a sense of what their bandwidth is like, who needs what, who’s looking for what and who’s managing what.

The majority of them have in house producers and coordinating and working with them to assist in the execution of the work is critical. It’s certainly something I’ve had a lot of experience with, being a director of production agency side it was imperative that workflow was flawless across multiple partners. It’s all about communication. Lunch has a standard process, and structure that helps to standardize workflow, but it’s the same thing I’ve always said to my producers when I’m agency side – talk.

Q: Are you able to mix and match talents across the various teams based on individual skill sets?
Part of the beauty of lunch being a network is that the teams can work together. It provides an incredible capacity as well as a place to collaborate and work together. I pursued partners that were forward thinking, truly collaborative and ready for change.

I think that’s been the amazing thing so far is the partners getting to know each other and their excitement in being able to work together.

Again, I’ve had the luxury of knowing and working with them all, so I’ve always had ideas of who would get along with who and what might go with what in terms of service offerings. It’s amazing to watch it all come together and see them in a room together. I keep calling it the Voltron of production.

Lunch is really about stripping away all the technical jargon that alienates so many clients and putting the right people together to create something incredible.

Q: What does lunch look like 5 years from now?
I think the evolution of lunch will obviously mean expansion to different markets, with different partners, with more producers under the lunch umbrella, robots? :) It’s been so funny so far, it’s such an opinionated community (to which I am completely included).

Lunch is about keeping things simple and approachable. Easy. So I hope we’re still like that, but as I always say I’d like to finally be off of the computer by then and controlling everything with some kind of universal controller. It’s funny, I launched the lunch site last week (www.thisislunch.com) and some people got it, others commented on how “old school” it was.

It’s definitely a play on the average site of a development shop and the digital production world in generally. We never have time to build or own site because we’re too busy working on something great for someone else. So in that sense I hope all that’s the same in 5 years is the website.